<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fmno8bb0:-38wds1ru2qjf" version="1">
	<created_date>Oct 23, 2008</created_date>
	<modified_date>Mar 11, 2009 11:46 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Dewayne Spagnolia</name>
		<title>The Magnificent</title>
		<age>22</age>
		<birthday>November 29</birthday>
		<eyes>Brown</eyes>
		<hair>Blond, Curly, Long</hair>
		<skin>Dark Tan</skin>
		<handedness>Right</handedness>
		<height units="in">70</height>
		<weight units="lb">115.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Dewayne Spagnolia or Spagnolia the Magnificient is a hypnotist.

He's so good at what he does that he doesn't actually put on a show.  He just hypnotizes the audience into believing he put on a good show by walking around the crowd until he's got them all.  He usually accomplishes this by pretending he's looking for a volunteer using "mind powers."

Currently, he's working as a mercenary, where he works hard to make sure that anyone that finds the group's base of operations doesn't remember it.

He has a bad habit of trashing taverns and then wiping the owner's memories of the event.  After this, he usually hypnotizes someone that stumbled upon his group's base into believing it was their fault and then sends them off with the suggestion that they go pay for the damages.

His mind is a hypnotic trap.  Anyone attempting to read his mind will be reflexively attacked.

He normally keeps a crowd of henchmen about that are incredibly loyal to him.  They're all hypnotized daily into believing that they're loyal and have already been paid.  On top of this, he takes them with him on his tavern jaunts.  This keeps them happy, because they're constantly partying.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>15</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage_container version="2" open="no">
				<name>Telepathy</name>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Biological</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Magical</notes>
				</modifier>
				<modifier version="1">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Psionic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW29</reference>
					<notes>Super</notes>
				</modifier>
				<reference>PW134</reference>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<advantage version="2">
					<name>Affliction (Hypnotic Mind Trap)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Sleep</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Malediction 2</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Resisted by Will</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Sense-Based (Mind Reading)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reflexive Defense Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B35</reference>
					<notes>This automatically attacks anyone reading his mind</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Mind Control</name>
					<type>Mental, Exotic</type>
					<base_points>50</base_points>
					<modifier version="1">
						<name>Conditioning</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1">
						<name>No Memory</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Conditioning Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Puppet</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B69</reference>
					</modifier>
					<modifier version="1">
						<name>Independant</name>
						<cost type="percentage">70</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Emotion Control</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Suggestion</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P61</reference>
					</modifier>
					<modifier version="1">
						<name>Sense-Based (Hearing)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Trigger (Speaking to victims and using some form of hypnosis device)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Area Effect, 4 Yard Radius</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Sense-Based (Hearing)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B68</reference>
					<notes>He needs a pocket watch/pendulum, a spinning swirly thing or a quick, repetitive sound to use this</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Telepathy Talent</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>PW123</reference>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Carousing</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B128</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependant (Four year old daughter)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>0 or fewer points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Acquaintance</name>
					<cost type="multiplier">0.5</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Friend</name>
					<cost type="multiplier">1</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1">
					<name>Loved one</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<reference>B131</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Serve Employer)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-15</base_points>
				<reference>B22</reference>
				<notes>Trashes taverns by partying; -3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Autohypnosis</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>B179</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Meditation</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Body Language</name>
			<difficulty>Per/A</difficulty>
			<points>1</points>
			<reference>B181</reference>
			<categories>
				<category>Police</category>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Detect Lies</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Psychology</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Brainwashing</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>12</points>
			<reference>B182</reference>
			<categories>
				<category>Military</category>
				<category>Spy</category>
			</categories>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Carousing</name>
			<difficulty>HT/E</difficulty>
			<points>2</points>
			<reference>B183</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Social</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Diplomacy</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B187</reference>
			<categories>
				<category>Business</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Politics</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Expert Skill</name>
			<specialization>Psionics</specialization>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B193</reference>
			<categories>
				<category>Knowledge</category>
				<category>Occult/Magical</category>
				<category>Scholarly</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Meditation</name>
			<difficulty>Will/H</difficulty>
			<points>1</points>
			<reference>B207</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<default>
				<type>Will</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Autohypnosis</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mind Block</name>
			<difficulty>Will/A</difficulty>
			<points>1</points>
			<reference>B210</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<default>
				<type>Will</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Meditation</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Propaganda</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B216</reference>
			<categories>
				<category>Business</category>
				<category>Military</category>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Merchant</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Psychology</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Psychology</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B216</reference>
			<categories>
				<category>Social Sciences/Humanities</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Sociology</name>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Public Speaking</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B216</reference>
			<categories>
				<category>Business</category>
				<category>Scholarly</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Performance</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Politics</name>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cloth Armor</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>3000</value>
				<weight units="lb">6.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cloth Cap</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>1500</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cloth Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>1500</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cloth Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>2000</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Giant Spider Silk Cloth Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>2000</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="carried">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight units="lb">5.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Shoes</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">2.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Pocketwatch</description>
			<legality_class>4</legality_class>
			<value>200</value>
			<weight units="lb">0.1</weight>
		</equipment>
	</equipment_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
